function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i'); } else if (document.layers) { document.write(''); } else { old = "true"; show_clock(); } } // The main part of the script: function show_clock() { if (old == "die") { return; } //show clock in NS 4 if (ns4) document.ClockPosNS.visibility="show" // Get all our date variables: var Digital = new Date(); var day = Digital.getDay(); var mday = Digital.getDate(); var month = Digital.getMonth(); var hours = Digital.getHours(); var minutes = Digital.getMinutes(); var seconds = Digital.getSeconds(); // Fix the "mn" variable if needed: if (mday == 1) { mn = "st"; } else if (mday == 2) { mn = "nd"; } else if (mday == 3) { mn = "rd"; } else if (mday == 21) { mn = "st"; } else if (mday == 22) { mn = "nd"; } else if (mday == 23) { mn = "rd"; } else if (mday == 31) { mn = "st"; } // Set up the hours for either 24 or 12 hour display: if (my12_hour) { dn = "AM"; if (hours > 12) { dn = "PM"; hours = hours - 12; } if (hours == 0) { hours = 12; } } else { dn = ""; } if (minutes <= 9) { minutes = "0"+minutes; } if (seconds <= 9) { seconds = "0"+seconds; } // This is the actual HTML of the clock. If you're going to play around // with this, be careful to keep all your quotations in tact. myclock = ''; myclock += ''; myclock += mypre_text; myclock += hours+':'+minutes; if ((myupdate < 2) || (myupdate == 0)) { myclock += ':'+seconds; } myclock += ' '+dn; if (DisplayDate) { myclock += ' on '+DaysOfWeek[day]+', '+mday+mn+' '+MonthsOfYear[month]; } myclock += ''; if (old == "true") { document.write(myclock); old = "die"; return; } // Write the clock to the layer: if (ns4) { clockpos = document.ClockPosNS; liveclock = clockpos.document.LiveClockNS; liveclock.document.write(myclock); liveclock.document.close(); } else if (ie4) { LiveClockIE.innerHTML = myclock; } else if (ns6){ document.getElementById("LiveClockIE").innerHTML = myclock; } if (myupdate != 0) { setTimeout("show_clock()",ClockUpdate[myupdate]); } }